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Old Sep 29, 2005, 11:44 PM // 23:44   #1
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Thumbs up Guild Wars: IDEAS!

I have no idea where to put idea's for Guild Wars in, so if it should be placed somewhere else please move it to there, thank you.

#1:
Ingame changelog after updating

#2:
Unstuck command /unstuck or something like that, with ofcourse a system that prevents people from using it to exploit.

#3:
*Removed*

#4:
A guild safe, for storing money and maybe items this would be handy so if someone needs armor but doesn't have money for it he can request money from the 'pot/safe' ofcourse everyone should be able to dump/donate. Maybe it should be so that you can only dump craft-items.

If you guys have more ideas you can post them here if you want

Last edited by Mumoto; Oct 11, 2005 at 11:19 PM // 23:19..
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Old Sep 30, 2005, 01:17 AM // 01:17   #2
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No potions. That's all. That takes away the fun of GW. Not having potions means people don't just spam pots instead of using their judgement on when to stay back a bit.
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Old Oct 02, 2005, 12:12 AM // 00:12   #3
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#5:
Guild small-message board, for if you have notes for other guildmembers.

Last edited by Mumoto; Oct 10, 2005 at 05:23 AM // 05:23..
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Old Oct 06, 2005, 03:55 AM // 03:55   #4
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#6:
Ability to see what quests somebody has (only in party) to be able to do quests together.

#7:
Ability to show items in chat (so that you don't have to press trade to do that).
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Old Oct 06, 2005, 03:58 AM // 03:58   #5
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I like 4 and 5.
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Old Oct 06, 2005, 04:51 AM // 04:51   #6
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4 and 5 are good ideas.
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Old Oct 06, 2005, 06:21 AM // 06:21   #7
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If you really want potions, perhaps they could be implemented with restrictions.

For example:
Each player is only able to carry only one of each potion into battle:
x1 Health Potion (Heals 33% of health)
x1 Energy Potion (Recovers 33% of Energy)

Consuming potion takes 2 seconds, and during this time, you are easily interrupted.

There we go. You can have potions in the game, it is not spammable, you cannot use it in the heat of the battle. And it does not heals much.
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Old Oct 06, 2005, 06:30 AM // 06:30   #8
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flaw w/ #4
if i was the guild leader (considering that ur idea means every1 contibutes to this "safe") i would kick every1 n keep the cash ^^
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Old Oct 06, 2005, 06:31 AM // 06:31   #9
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Quote:
Originally Posted by Tuoba Hturt Eht
If you really want potions, perhaps they could be implemented with restrictions.

For example:
Each player is only able to carry only one of each potion into battle:
x1 Health Potion (Heals 33% of health)
x1 Energy Potion (Recovers 33% of Energy)

Consuming potion takes 2 seconds, and during this time, you are easily interrupted.

There we go. You can have potions in the game, it is not spammable, you cannot use it in the heat of the battle. And it does not heals much.
thats jus like a healing/blessed sig
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Old Oct 06, 2005, 01:12 PM // 13:12   #10
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Quote:
Originally Posted by Lag Hell
flaw w/ #4
if i was the guild leader (considering that ur idea means every1 contibutes to this "safe") i would kick every1 n keep the cash ^^
Well it's about trust

There are some people that might consider kicking players and use the money and items for themselves, maybe some kind of protection might help ;p

I've just read an interview saying that they're going to implent such a safe.

Ofcourse if people scam others in the game they can get banned for it so yeah :P


Quote:
Originally Posted by Lag Hell
thats jus like a healing/blessed sig
Some people don't have that skill so potions might be handy for around 50/100 gold per potion.




#8:
Ability to see what level your guildmembers are, gender and Faction @ the Guild pages.


#9:
Maybe some chart with all the guild members listed, which displays how many battles they've been in ... how much people they've killed, how many times they died and in how much battles they've been in and how much battles they've been in that they've won / lost.


#10:
Ability to change your hair at a barber or something? 'dye's' for your hair?
It would be cool to see people with green punky hair walking by ;p
This is to make unique(r) characters.

#11:
Ability to be allies with other guilds, good for huge-communities ;p
Being ally should give an advantage (developers think of this advantage ;p), ofcourse being ally costs both parties 5000 gold (reasonable).


Read this Guild Wars developers ;p

Last edited by Mumoto; Oct 06, 2005 at 10:00 PM // 22:00..
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Old Oct 10, 2005, 05:25 AM // 05:25   #11
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#12:
Ability to 'control' henchmen by giving them commands to attack certain enemies, pick up items, stand somewhere or guard a spot, lure enemies and the ability to let them use a certain skill on you or some other person.

#13:
For item-collectors a special logbook in which you can see what kind of items you have had of a total of '????' items available(= all GW items... minus the class-restricted one's like armor).

14:
Ingame notebook which has several tabs like 'General / Trade / ToDo / To Buy etc.'. Example you want to buy new armor with a total cost of 20 Platinum and a load of crafting materials, in the notebook you can write in the 'To Buy'-section how much it will cost and what items you need, this will take away the hassle of going to the Armor Crafter a few times to check.

#15:
Fun games like 'Who is the fastest sprinter?', Guild Chess, treasure hunt and 'Who can kill the mosts monsters within 5 minutes?'.
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Old Oct 10, 2005, 05:30 AM // 05:30   #12
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I like the potion idea for one. It would get all the idiots off the backs
of the monk players.
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Old Oct 10, 2005, 05:40 AM // 05:40   #13
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The only problem with #12 is that henchmen can't pick up items.
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Old Oct 10, 2005, 05:42 AM // 05:42   #14
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Quote:
Originally Posted by Mumoto
Fun games like 'Who is the fastest sprinter?', Guild Chess, treasure hunt and 'Who can kill the mosts monsters within 5 minutes?'.
Jesus christ. Is this game called mario party?
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Old Oct 10, 2005, 05:49 AM // 05:49   #15
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Quote:
Originally Posted by ShadowWrath
The only problem with #12 is that henchmen can't pick up items.
That's the whole idea, so that they CAN pick up items, because there are quests in which you need to carry 1 or 2 items and if henchmen can take one with them and you can command them to drop/use them at some spot it would be nice.


Quote:
Originally Posted by One and Two
Jesus christ. Is this game called mario party?
LOL no this would only make the game more fun if you're bored with just casually killing monsters and looting and normal GVG or PVP.
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Old Oct 10, 2005, 06:12 AM // 06:12   #16
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Quote:
Originally Posted by Mumoto
LOL no this would only make the game more fun if you're bored with just casually killing monsters and looting and normal GVG or PVP.
yes, it's so difficult to find crappy flash minigames, so why don't we jam them on a perfectly good rpg to take away bandwidth and either: A.) cost A-net more money to buy servers or B.) slow down the game

pure jenius!
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Old Oct 10, 2005, 06:39 AM // 06:39   #17
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thats spelt Genius you jenius.
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Old Oct 10, 2005, 06:42 AM // 06:42   #18
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Quote:
Originally Posted by n0fairzer0
yes, it's so difficult to find crappy flash minigames, so why don't we jam them on a perfectly good rpg to take away bandwidth and either: A.) cost A-net more money to buy servers or B.) slow down the game

pure jenius!
Every upgrade or expansion costs more bandwidth, this is just a mere idea, it may or may not be implented but then again that's A-net's choice.

Flash minigames? I'm not talking about flash... and it's fun if you have done almost everything.

Isn't like every server capable of 3000 users? and every server has all the gamedata on it, so it will only cost lots of bandwidth if lots of people play on it.


A) They have to buy servers for Chapter 2, besides having a game that gives people pleasure even after finishing everything is what they strive for and what every company strives for, it may cost more servers but it'd be good if lots of people like it ^^

B) If they buy new servers it won't slow down the game.

Last edited by Mumoto; Oct 10, 2005 at 06:47 AM // 06:47..
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Old Oct 10, 2005, 06:43 AM // 06:43   #19
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Quote:
Originally Posted by Seissor
thats spelt Genius you jenius.
no, REALLY?

Quote:
Originally Posted by Mumoto
Every upgrade or expansion costs more bandwidth, this is just a mere idea, it may or may not be implented but then again that's A-net's choice.

Flash minigames? I'm not talking about flash... and it's fun if you have done almost everything.

Isn't like every server capable of 3000 users? and every server has all the gamedata on it, so it will only cost lots of bandwidth if lots of people play on it.
I believe that each server stores 3000 player's data, the game itself is a very large program and probably takes more (I'm not an A-net employee so therefore am just guessing)

Last edited by n0fairzer0; Oct 10, 2005 at 06:48 AM // 06:48..
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Old Oct 10, 2005, 06:52 AM // 06:52   #20
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Quote:
Originally Posted by Seissor
thats spelt Genius you jenius.
no, REALLY?

Quote:
Originally Posted by Mumoto
Every upgrade or expansion costs more bandwidth, this is just a mere idea, it may or may not be implented but then again that's A-net's choice.

Flash minigames? I'm not talking about flash... and it's fun if you have done almost everything.

Isn't like every server capable of 3000 users? and every server has all the gamedata on it, so it will only cost lots of bandwidth if lots of people play on it.
I believe that each server stores 3000 player's data, the game itself is a very large program and probably takes more (I'm not an A-net employee so therefore am just guessing)
and believe it or not, you can find stuff like
Quote:
Originally Posted by Mumoto
#15:
Fun games like 'Who is the fastest sprinter?', Guild Chess, treasure hunt and 'Who can kill the mosts monsters within 5 minutes?'.
on a site called newgrounds which specializes in... that's right! flash crap!
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